Greater Maze

9th-level · Conjuration

Casting Time 1 action

Range 60 feet

Components V, S

Duration Up to 10 minutes (concentration)

Classes Sorcerer, Wizard

This spell functions as [maze](https://api.open5e.com/spells/maze), but the target must make a Dexterity saving throw each time it starts its turn in the maze. The target takes 4d6 psychic damage on a failed save, or half as much damage on a success.

Escaping this maze is especially difficult. To do so, the target must use an action to make a DC 20 Intelligence check. It escapes when it makes its second successful check.

Source: Deep Magic 5e · OGL/Open