False Life

1st-level · Necromancy

Casting Time 1 action

Range self

Components V, S, M

Duration 1 hour

Classes Sorcerer, Wizard

You are bolstered with fell energies resembling life, gaining 1d4+4 temporary hit points that last until the spell ends.

At Higher Levels

Gain an additional 5 temporary hit points for each slot level above 1st.

Source: Level Up Advanced 5e · OGL/Open