False Life
1st-level · Necromancy
Casting Time 1 action
Range self
Components V, S, M
Duration 1 hour
Classes Sorcerer, Wizard
You are bolstered with fell energies resembling life, gaining 1d4+4 temporary hit points that last until the spell ends.
At Higher Levels
Gain an additional 5 temporary hit points for each slot level above 1st.
Source: Level Up Advanced 5e · OGL/Open