Doom of Disenchantment

3rd-level · Abjuration

Doom of Disenchantment — fantasy spell effect illustration. Doom of Disenchantment is a 3rd-level abjuration available to Cleric, Sorcerer, Wizard.
Image: FTTHelper

Casting Time 1 action

Range Self

Components V, S

Duration Up to 5 rounds (concentration)

Classes Cleric, Sorcerer, Wizard

When you cast doom of disenchantment, your armor and shield glow with light. When a creature hits you with an attack, the spell counters any magic that provides the attack with a bonus to hit or to damage. For example, a +1 weapon would still be considered magical, but it gets neither +1 to hit nor +1 to damage on any attack against you.

The spell also suppresses other magical properties of the attack. A [sword of wounding](https://api.open5e.com/magicitems/sword-of-wounding), for example, can’t cause ongoing wounds on you, and you recover hit points lost to the weapon's damage normally. If the attack was a spell, it’s affected as if you had cast [counterspell](https://api.open5e.com/spells/counterspell), using Charisma as your spellcasting ability. Spells with a duration of instantaneous, however, are unaffected.

Source: Deep Magic 5e · OGL/Open