Blood Armor

3rd-level · Necromancy

Casting Time 1 bonus action

Range Self

Components V, S (you must have just struck a foe with a melee weapon)

Duration 1 hour

Classes Sorcerer, Warlock, Wizard

When you strike a foe with a melee weapon attack, you can immediately cast **blood armor** as a bonus action. The foe you struck must contain blood; if the target doesn’t bleed, the spell ends without effect. The blood flowing from your foe magically increases in volume and forms a suit of armor around you, granting you an Armor Class of 18 + your Dexterity modifier for the spell’s duration. This armor has no Strength requirement, doesn’t hinder spellcasting, and doesn’t incur disadvantage on Dexterity (Stealth) checks.

If the creature you struck was a celestial, **blood armor** also grants you advantage on Charisma saving throws for the duration of the spell.

Source: Deep Magic 5e · OGL/Open