Blindness/Deafness

2nd-level · Necromancy

Casting Time 1 action

Range 30 feet

Components V

Duration 1 minute

Classes Cleric, Bard, Sorcerer, Warlock, Wizard

You can blind or deafen a foe. Choose one creature that you can see within range to make a constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a constitution saving throw. On a success, the spell ends.

At Higher Levels

When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

Source: 5e Core Rules · OGL/Open