Aura of Protection or Destruction
3rd-level · Abjuration
Casting Time 1 action
Range Self (30-foot radius)
Components V, S
Duration Instantaneous
Classes Cleric
When you cast this spell, you radiate an otherworldly energy that warps the fate of all creatures within 30 feet of you. Decide whether to call upon either a celestial or a fiend for aid. Choosing a celestial charges a 30-foot-radius around you with an aura of nonviolence; until the start of your next turn, every attack roll made by or against a creature inside the aura is treated as a natural 1. Choosing a fiend charges the area with an aura of violence; until the start of your next turn, every attack roll made by or against a creature inside the aura, including you, is treated as a natural 20.
At Higher Levels
When you cast this spell using a spell slot of 4th level or higher, you can extend the duration by 1 round for each slot level above 3rd.
Source: Deep Magic 5e · OGL/Open