Mushroomfolk
Race
Basic Information
- Size:
- A mushroomfolk's size is determined by its subrace.
- Speed:
- walk 30
- Age:
- Mushroomfolk reach maturity by the age of 5 and rarely live longer than 50 years.
- Alignment:
- The limited interaction mushroomfolk have with other creatures leaves them with a fairly neutral view of the world in terms of good and evil, while their societal structure makes them more prone to law than chaos.
Abilities & Senses
- Ability Score Increase:
- Your Wisdom score increases by 2.
- Languages:
- You can speak, read, and write Mushroomfolk and your choice of Common or Undercommon.
- Vision:
- Accustomed to life underground, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Description
Your mushroomfolk character has characteristics in common with all other mushroomfolk.
Traits
Description.
***Fungoid Form.*** You are a humanoid, though the fungal nature of your body and your unique diet of decayed vegetable and animal matter marks you with some plant-like characteristics. You have advantage on saving throws against poison, and you have resistance to poison damage. In addition, you are immune to disease.
Hardy Survivor.
***Hardy Survivor.*** Your upbringing in mushroomfolk society has taught you how to defend yourself and find food. You have proficiency in the Survival skill.
Subrace.
***Subrace.*** Three subraces of mushroomfolk are known to wander the world: acid cap, favored, and morel. Choose one of these subraces.
Acid Cap.
**Acid Cap.** You were one of the warriors and guardians of your clan, using your strength and acid spores to protect your clanmates and your territory.
Favored.
**Favored.** A few special mushroomfolk grow to become shamans, generals, and other types of leaders. Your spores invite cooperation, peace, and healing among your allies. Others look to you for guidance and succor in the harsh underground environs.
Morel.
**Morel.** Your specialty for your clan was acting as a scout and a wayfinder. Your abilities to avoid problems and locate new sources of food for your clan was instrumental in their survival, and your interactions with other clans helped keep your people alive and well.