Drow
Race
Basic Information
- Size:
- Drow are slightly shorter and slimmer than humans. Your size is Medium.
- Speed:
- walk 25
- Age:
- Drow physically mature at the same rate as humans, but they aren't considered adults until they reach the age of 50. They typically live to be around 500.
- Alignment:
- Drow believe in reason and rationality, which leads them to favor lawful activities. However, their current dire situation makes them more prone than their ancestors to chaotic behavior. Their vicious fight for survival makes them capable of doing great evil in the name of self-preservation, although they are not, by nature, prone to evil in other circumstances.
Abilities & Senses
- Ability Score Increase:
- Your Intelligence score increases by 2.
- Languages:
- You can speak, read, and write Elvish and your choice of Common or Undercommon.
- Vision:
- Accustomed to life in the darkest depths of the world, you can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Description
## Drow Traits
Your drow character has certain characteristics in common with all other drow.
Traits
Description.
***Fey Ancestry.*** You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Mind of Steel.
***Mind of Steel.*** You understand the complexities of minds, as well as the magic that can affect them. You have advantage on Wisdom, Intelligence, and Charisma saving throws against spells.
Sunlight Sensitivity.
***Sunlight Sensitivity.*** You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Delver.
**Delver.** You are one of the workers whose labors prop up most of drow society. You were trained from birth to follow orders and serve the collective. You learned your trade well, whether it was building or fighting or erecting the traps that protected passages to your population centers.
Fever-Bit.
**Fever-Bit.** You were once a typical drow, then you fell victim to the ravaging claws and teeth of a darakhul. The deadly darakhul fever almost took your life, but, when you were on the verge of succumbing, you rallied and survived. You were changed, however, in ways that even the greatest healers of your people can't fathom. But now that you are immune to darakhul fever, your commanders have a job for you.
Purified.
**Purified.** You were born into the caste that produces the leaders and planners, the priests and wizards, the generals and officers of drow society. Your people, it is believed, were tested by the beneficent powers you worship, and you passed those tests to become something more. Your innate magic proves your superiority over your fellows.