Derro
Race
Basic Information
- Size:
- Derro stand between 3 and 4 feet tall with slender limbs and wide shoulders. Your size is Small.
- Speed:
- walk 30
- Age:
- Derro reach maturity by the age of 15 and live to be around 75.
- Alignment:
- The derro's naturally unhinged minds are nearly always chaotic, and many, but not all, are evil.
Abilities & Senses
- Ability Score Increase:
- Your Dexterity score increases by 2.
- Languages:
- You can speak, read, and write Dwarvish and your choice of Common or Undercommon.
- Vision:
- Accustomed to life underground, you can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Description
## Derro Traits
Your derro character has certain characteristics in common with all other derro.
Traits
Description.
***Eldritch Resilience.*** You have advantage on Constitution saving throws against spells.
Sunlight Sensitivity.
***Sunlight Sensitivity.*** You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Far-Touched.
**Far-Touched.** You grew up firmly ensconced in the mad traditions of the derro, your mind touched by the raw majesty and power of your society's otherworldly deities. Your abilities in other areas have made you more than a typical derro, of course. But no matter how well-trained and skilled you get in other magical or martial arts, the voices of your gods forever reverberate in your ears, driving you forward to do great or terrible things.
Mutated.
**Mutated.** Most derro go through the process of indoctrination into their society and come out of it with visions and delusion, paranoia and mania. You, on the other hand, were not affected as much mentally as you were physically. The connection to the dark deities of your people made you stronger and gave you a physical manifestation of their gift that other derro look upon with envy and awe.
Uncorrupted.
**Uncorrupted.** Someone in your past failed to do their job of driving you to the brink of insanity. It might have been a doting parent that decided to buck tradition. It might have been a touched seer who had visions of your future without the connections to the mad gods your people serve. It might have been a whole outcast community of derro rebels who refused to serve the madness of your ancestors. Whatever happened in your past, you are quite sane—or at least quite sane for a derro.