Professions
Work people do between adventures. Pull one onto a Campaign Log, then tie it to a character sheet.
- BlacksmithHeats and hammers metal into tools, shoes, hinges, and blades.
- InnkeeperKeeps beds, stew, and the town's gossip under one roof.
- FarmerWorks fields and livestock so the settlement eats through winter.
- MerchantBuys cheap, sells dear, and knows every road tax by heart.
- GuardWalks the wall, checks the gate, and sleeps in armor more often than not.
- ScribeCopies letters, ledgers, and the occasional confession for coin.
- HerbalistGathers plants, dries them, and sells teas that sometimes work.
- CarpenterFrames houses, mends carts, and judges a beam by sound.
- FisherReads the water, mends nets, and comes home smelling of the catch.
- MinerTakes ore from the dark and counts the days until surface leave.
- CookFeeds a hall, a crew, or an army from whatever is in the larder.
- WeaverTurns fiber into cloth, and cloth into the only fine thing some families own.
- StablehandKnows every horse by smell and every tack strap by wear.
- DockworkerHauls cargo, ties lines, and hears news before the harbor master does.
- TinkerMends pots, lanterns, and pride on a circuit of villages.
- CartographerDraws roads that exist and coasts that almost do.
- MidwifeArrives before the healer and stays until the house is quiet again.
- ChandlerPours candles and soap, and keeps the night from being quite so dark.