Zombie, Voidclaw

Small Undead, chaotic evil

Armor Class 14 (natural armor)

Hit Points 143 (26d6+52)

Speed walk +40, climb +20

Challenge 7

STR
11
+0
DEX
18
+4
CON
15
+2
INT
14
+2
WIS
6
-2
CHA
5
-3

Skills perception -2

Damage Immunities necrotic, poison

Condition Immunities poisoned

Senses darkvision 60', passive Perception 8

Languages Common, Void Speech

Special Abilities

Erratic Movement. Opportunity attacks vs. the voidclaw zombie are made with disadvantage.

Turn Resistance. Advantage: saves vs. turn undead effects.

Undead Fortitude. If damage reduces the zombie to 0 hp it must make a Con save with DC of 5+the damage taken unless the damage is radiant or from a critical hit. On a success the zombie drops to 1 hp instead.

Undead Nature. Doesn't require air food drink or sleep.

Actions

Multiattack. Three Void Claw or Void Bolt attacks.

Void Claw. Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) slashing damage + 7 (2d6) necrotic. If target is creature other than Construct or Undead must make DC 15 Con save or take 3 (1d6) necrotic at start of each of its turns as wound burns with Void energy. Any creature can use action to purge energy from wound via DC 12 Int (Arcana) check. Energy also leaves the wound if target receives magical healing ending the effect.

Void Bolt. Ranged Spell Attack: +5 to hit, 120 ft., one target, 16 (4d6+2) necrotic.

Bonus Actions

Nimble Fighter. Takes Dash or Disengage action.

Source: Tome of Beasts 3 · OGL/Open