Zombie Knight

Medium Undead

Armor Class 16

Hit Points 52 (8d8+16)

Speed walk +20

Challenge 3

STR
16
+3
DEX
6
-2
CON
14
+2
INT
3
-4
WIS
8
-1
CHA
4
-3

Damage Immunities poison

Condition Immunities fatigue, poisoned

Senses darkvision 60 ft., passive Perception 9

Languages understands one language but can't speak

Special Abilities

Undead Fortitude (1/Day). If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead.

Undead Nature. A zombie doesnt require air, sustenance, or sleep.

Actions

Multiattack. The zombie makes two melee attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Grab. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage and the creature is grappled if its Medium or smaller (escape DC 13) and until the grapple ends the zombie can't grab another target.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature grappled by a zombie. Hit: 8 (1d10 + 3) piercing damage and the zombie regains hit points equal to the damage dealt.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open