Zombie Knight
Medium Undead
Armor Class 16
Hit Points 52 (8d8+16)
Speed 20 ft.
- STR
- 16 (+3)
- DEX
- 6 (-2)
- CON
- 14 (+2)
- INT
- 3 (-4)
- WIS
- 8 (-1)
- CHA
- 4 (-3)
Damage Immunities poison
Condition Immunities fatigue, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands one language but can't speak
Challenge 3
Traits
Undead Fortitude (1/Day). If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead.
Undead Nature. A zombie doesnt require air, sustenance, or sleep.
Actions
Multiattack. The zombie makes two melee attacks.
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Grab. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage and the creature is grappled if its Medium or smaller (escape DC 13) and until the grapple ends the zombie can't grab another target.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature grappled by a zombie. Hit: 8 (1d10 + 3) piercing damage and the zombie regains hit points equal to the damage dealt.






