Zombie

Medium Undead

Armor Class 8

Hit Points 15 (2d8+6)

Speed walk +20

Challenge 1/4

STR
12
+1
DEX
6
-2
CON
16
+3
INT
3
-4
WIS
6
-2
CHA
4
-3

Damage Immunities poison

Condition Immunities fatigue, poisoned

Senses darkvision 60 ft., passive Perception 8

Languages understands the languages it knew in life but can't speak

Special Abilities

Undead Fortitude (1/Day). If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead.

Undead Nature. A zombie doesnt require air, sustenance, or sleep.

Actions

Grab. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. If the target is a Medium or smaller creature it is grappled (escape DC 11). Until the grapple ends the zombie can't grab another target.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one grappled target. Hit: 6 (1d10 + 1) piercing damage and the zombie regains the same number of hit points.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open