Zombie
Medium Undead, neutral evil
Armor Class 8
Hit Points 22 (3d8+9)
Speed 20 ft.
- STR
- 13 (+1)
- DEX
- 6 (-2)
- CON
- 16 (+3)
- INT
- 3 (-4)
- WIS
- 6 (-2)
- CHA
- 5 (-3)
Saving Throws Wis +0
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/4
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.






