Zombie
Medium Undead, neutral evil
Armor Class 8
Hit Points 22 (3d8+9)
Speed walk +20
Challenge 1/4
STR
13
+1
DEX
6
-2
CON
16
+3
INT
3
-4
WIS
6
-2
CHA
5
-3
Saving Throws wis +0
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands the languages it knew in life but can't speak
Special Abilities
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Source: 5e Core Rules · OGL/Open