Zilaq

Tiny Dragon, neutral

Armor Class 15 (natural armor)

Hit Points 82 (15d4+45)

Speed fly +60, walk +30

Challenge 4

STR
8
-1
DEX
14
+2
CON
16
+3
INT
14
+2
WIS
10
+0
CHA
14
+2

Saving Throws cha +4, int +4

Skills perception +0

Damage Immunities thunder

Senses passive Perception 10

Languages Common, Draconic

Special Abilities

Eidetic Memory. Remembers everything it hears or reads. It has advantage on Int (Arcana) and Int (History) checks.

Two-Headed. Advantage on Wis (Perception) checks and on saves vs. being blinded charmed deafened frightened stunned and knocked unconscious.

Actions

Multiattack. Two Bite attacks.

Bite. Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) piercing damage.

Sonic Yelp (Recharge 5-6). Each creature within 60' of it and can hear it: 21 (6d6) thunder (DC 13 Con half).

Enthralling Speech (2/Day). Each creature within 60' of it and can hear it: charmed for 1 min (DC 13 Wis negates). While charmed creature suffers either (zilaq's choice): Creature becomes hostile toward another creature of the zilaq's choice that is also charmed by the zilaq.Creature rolls d100 at start of each of its turns. If result is 51-100 it can take no action until start of its next turn.

Phantasmal Oratory (1/Day). Describes a creature so vividly it takes on a semblance of reality. Zilaq creates an illusory creature that resembles a Beast Monstrosity or Plant with CR 1 or less for 1 hr. The illusory creature moves and acts according to zilaq's mental direction and takes its turn immediately after zilaq; uses statistics of creature it resembles except it can't use traits actions or spells that force target to save.

Source: Tome of Beasts 3 · OGL/Open