Tiny Dragon, neutral
Armor Class 15 (natural armor)
Hit Points 82 (15d4+45)
Speed fly +60, walk +30
Challenge 4
Saving Throws cha +4, int +4
Skills perception +0
Damage Immunities thunder
Senses passive Perception 10
Languages Common, Draconic
Eidetic Memory. Remembers everything it hears or reads. It has advantage on Int (Arcana) and Int (History) checks.
Two-Headed. Advantage on Wis (Perception) checks and on saves vs. being blinded charmed deafened frightened stunned and knocked unconscious.
Multiattack. Two Bite attacks.
Bite. Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) piercing damage.
Sonic Yelp (Recharge 5-6). Each creature within 60' of it and can hear it: 21 (6d6) thunder (DC 13 Con half).
Enthralling Speech (2/Day). Each creature within 60' of it and can hear it: charmed for 1 min (DC 13 Wis negates). While charmed creature suffers either (zilaq's choice): Creature becomes hostile toward another creature of the zilaq's choice that is also charmed by the zilaq.Creature rolls d100 at start of each of its turns. If result is 51-100 it can take no action until start of its next turn.
Phantasmal Oratory (1/Day). Describes a creature so vividly it takes on a semblance of reality. Zilaq creates an illusory creature that resembles a Beast Monstrosity or Plant with CR 1 or less for 1 hr. The illusory creature moves and acts according to zilaq's mental direction and takes its turn immediately after zilaq; uses statistics of creature it resembles except it can't use traits actions or spells that force target to save.
Source: Tome of Beasts 3 · OGL/Open