Young Wind Dragon

Large Dragon, Chaotic Neutral

Armor Class 16 (natural armor)

Hit Points 123 (13d10 + 52)

Speed fly +30, walk +90

Challenge 6

STR
20
+5
DEX
16
+3
CON
18
+4
INT
14
+2
WIS
13
+1
CHA
16
+3

Saving Throws cha +6, con +7, dex +6, wis +4

Skills Stealth +6, Acrobatics +9, Perception +7, Intimidation +6

Damage Vulnerabilities False

Damage Resistances cold

Damage Immunities lightning

Condition Immunities False

Senses blindsight 30 ft., darkvision 120 ft., passive Perception 17

Languages Common, Draconic, Primordial

Special Abilities

Elusive. The dragon has advantage on ability checks and saving throws made to avoid or escape an effect that would reduce its speed or grapple or restrain it.

Storm Sight. The dragon can see through areas obscured by fog, mist, clouds, or precipitation.

Actions

Multiattack. The dragon makes one Bite attack and two Claw attacks.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Tempest Breath (Recharge 5-6). The dragon exhales a blast of stormy wind in a 30-foot cone. Each creature in that area must make a DC 15 Strength saving throw. On a failure, a creature takes 27 (6d8) bludgeoning damage and is pushed up to 15 feet away from the dragon and knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone. Unprotected flames, such as torches, in the area are extinguished, and protected flames, such as those in lanterns, have a 50 percent chance of being extinguished.

Source: Tome of Beasts 2023 · OGL/Open