Young Gold Dragon
Large Dragon
Armor Class 18
Hit Points 157 (15d10+75)
Speed fly +80, swim +40, walk +40
Challenge 10
Saving Throws cha +9, con +9, dex +6, wis +5
Skills insight +5, stealth +6, perception +5, persuasion +9
Damage Immunities fire
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 18
Languages Common, Draconic
Special Abilities
Valor. Creatures of the dragons choice within 30 feet gain a +1 bonus to saving throws and are immune to the charmed and frightened conditions.
Innate Spellcasting. The dragons spellcasting ability is Charisma (save DC 17). It can innately cast the following spells, requiring no material components. 3/day each:bless, healing word
Actions
Multiattack. The dragon attacks with its bite and twice with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) fire damage.
Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons:
Molten Breath. The dragon exhales molten gold in a 30-foot cone. Each creature in the area makes a DC 17 Dexterity saving throw taking 49 (9d10) fire damage on a failed save or half damage on a success.
Weakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in the area must succeed on a DC 17 Constitution saving throw or suffer disadvantage on weapon attack rolls for 1 minute. A weakened creature repeats the saving throw at the end of each of its turns ending the effect on a success.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open