Young Gold Dragon

Large Dragon

Armor Class 18

Hit Points 157 (15d10+75)

Speed fly +80, swim +40, walk +40

Challenge 10

STR
22
+6
DEX
14
+2
CON
20
+5
INT
16
+3
WIS
12
+1
CHA
20
+5

Saving Throws cha +9, con +9, dex +6, wis +5

Skills insight +5, stealth +6, perception +5, persuasion +9

Damage Immunities fire

Senses blindsight 30 ft., darkvision 120 ft., passive Perception 18

Languages Common, Draconic

Special Abilities

Valor. Creatures of the dragons choice within 30 feet gain a +1 bonus to saving throws and are immune to the charmed and frightened conditions.

Innate Spellcasting. The dragons spellcasting ability is Charisma (save DC 17). It can innately cast the following spells, requiring no material components. 3/day each:bless, healing word

Actions

Multiattack. The dragon attacks with its bite and twice with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) fire damage.

Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons:

Molten Breath. The dragon exhales molten gold in a 30-foot cone. Each creature in the area makes a DC 17 Dexterity saving throw taking 49 (9d10) fire damage on a failed save or half damage on a success.

Weakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in the area must succeed on a DC 17 Constitution saving throw or suffer disadvantage on weapon attack rolls for 1 minute. A weakened creature repeats the saving throw at the end of each of its turns ending the effect on a success.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open