Young Earth Dragon
Large Dragon
Armor Class 18
Hit Points 161 (17d10+68)
Speed fly +40, walk +40, burrow +60
Challenge 10
Saving Throws cha +4, con +8, int +5, str +8, wis +7
Skills nature +5, insight +7, athletics +8, perception +7
Damage Resistances damage from nonmagical weapons
Condition Immunities petrified
Senses darkvision 120 ft., tremorsense 60 ft., passive Perception 20
Languages Common, Draconic, Terran
Special Abilities
Earth Glide. The dragon can burrow through nonmagical, unworked earth and stone without disturbing it.
False Appearance. While the dragon remains motionless within its linked area, it is indistinguishable from a natural rocky outcropping.
Essence Link. The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area.
Innate Spellcasting. The dragons spellcasting ability is Charisma (save DC 12). It can innately cast the following spells, requiring no material components. 3/day each:locate animals or plants, spike growth
Actions
Multiattack. The dragon attacks once with its bite and twice with its slam.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 22 (4d10 + 4) piercing damage.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Scouring Breath (Recharge 5-6). The dragon exhales scouring sand and stones in a 30-foot cone. Each creature in that area makes a DC 16 Dexterity saving throw taking 38 (11d6) slashing damage on a failed save or half damage on a success.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open