Young Copper Dragon

Large Dragon

Armor Class 17

Hit Points 144 (17d10+51)

Speed fly +80, walk +40, climb +40

Challenge 9

STR
18
+4
DEX
12
+1
CON
16
+3
INT
16
+3
WIS
12
+1
CHA
14
+2

Saving Throws cha +6, con +7, dex +5, wis +5

Skills stealth +5, deception +6, perception +5

Damage Immunities acid

Senses blindsight 30 ft., darkvision 120 ft., passive Perception 15

Languages Common, Draconic

Special Abilities

Flow Within the Mountain. The dragon has advantage on Stealth checks made to hide in mountainous regions.

Innate Spellcasting. The dragons spellcasting ability is Charisma (save DC 15). It can innately cast the following spells, requiring no material components. 3/day each:hideous laughter, suggestion

Actions

Multiattack. The dragon attacks with its bite and twice with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (3d10 + 4) piercing damage plus 4 (1d8) acid damage.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons:

Acid Breath. The dragon exhales acid in a 40-foot-long 5-foot wide-line. Each creature in the area makes a DC 15 Dexterity saving throw taking 45 (10d8) acid damage on a failed save or half damage on a success.

Slowing Breath. The dragon exhales toxic gas in a 30-foot cone. Each creature in the area makes a DC 15 Constitution saving throw becoming slowed for 1 minute on a failure. A creature repeats the saving throw at the end of each of its turns ending the effect on itself on a success.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open