Young Brass Dragon

Large Dragon, chaotic good

Armor Class 17 (natural armor)

Hit Points 110 (13d10+39)

Speed fly +80, walk +40, burrow +20

Challenge 6

STR
19
+4
DEX
10
+0
CON
17
+3
INT
12
+1
WIS
11
+0
CHA
15
+2

Saving Throws cha +5, con +6, dex +3, wis +3

Skills stealth +3, perception +6, persuasion +5

Damage Immunities fire

Senses blindsight 30 ft., darkvision 120 ft., passive Perception 16

Languages Common, Draconic

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons. **Fire Breath.** The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one. **Sleep Breath.** The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

Source: 5e Core Rules · OGL/Open