Young Blue Dragon Zombie
Large Undead, neutral evil
Armor Class 18 (natural armor)
Hit Points 152 (16d10+64)
Speed 30 ft., burrow 10 ft., fly 70 ft.
- STR
- 21 (+5)
- DEX
- 6 (-2)
- CON
- 19 (+4)
- INT
- 3 (-4)
- WIS
- 8 (-1)
- CHA
- 5 (-3)
Saving Throws Cha +1, Con +8, Dex +2, Wis +3
Damage Immunities lightning, poison
Condition Immunities poisoned
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 9
Languages understands the languages it knew in life but can’t speak
Challenge 10
Traits
Undead Fortitude. If damage reduces the zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead.
Actions
Multiattack. The dragon zombie makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 5 (1d10) necrotic damage.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Rotting Breath (Recharge 5-6). The dragon zombie exhales rotting breath in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hp by this damage dies, and it rises as a zombie and acts immediately after the dragon zombie in the initiative count. The new zombie is under the control of the creature controlling the dragon zombie.






