Yeti

Large Monstrosity

Armor Class 12

Hit Points 68 (8d10+24)

Speed walk +40, climb +40

Challenge 4

STR
18
+4
DEX
12
+1
CON
16
+3
INT
8
-1
WIS
12
+1
CHA
16
+3

Skills stealth +3, perception +3

Damage Immunities cold

Senses passive Perception 13

Languages Yeti

Special Abilities

Camouflage. The yeti has advantage on Stealth checks made to hide in snowy terrain.

Fire Fear. When the yeti takes fire damage, it is rattled until the end of its next turn.

Storm Sight. The yetis vision is not obscured by weather conditions.

Actions

Multiattack. The yeti uses Chilling Gaze and makes two claw attacks.

Claw. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Chilling Gaze (Gaze). One creature within 30 feet that is not immune to cold damage makes a DC 13 Constitution saving throw. On a failure the creature takes 10 (3d6) cold damage and is paralyzed for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on a success. If a creatures saving throw is successful or the effect ends for it it is immune to any Chilling Gaze for 24 hours.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open