Wyvern

large Dragon

Armor Class 13 (natural armor)

Hit Points 147

Speed fly +80, walk +20

Challenge 6

STR
18
+4
DEX
10
+0
CON
16
+3
INT
4
-3
WIS
12
+1
CHA
6
-2

Saving Throws cha -2, con +3, dex +0, int -3, str +4, wis +1

Damage Vulnerabilities Clumsy

Damage Immunities poison,poisoned

Senses darkvision 60 ft.

Languages -

Special Abilities

Clumsy. While not flying, the wyvern is vulnerable to the grappled, prone, and restrained conditions.

Actions

Multiattack. The wyvern makes one Bite attack and one Stinger attack. While flying, it can replace one attack with a Claws attack.

Bite. _Melee Weapon Attack:_ +7 to hit, reach 5 ft., one creature. _Hit:_ 11 (2d6+4) piercing damage.

Claws. _Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) slashing damage.

Stinger. _Melee Weapon Attack:_ +7 to hit, reach 15 ft., one creature. _Hit:_ 15 (2d10+4) piercing damage plus 18 (4d8) poison damage. The target must succeed on a DC 15 CON save or be poisoned for 1 minute. A poisoned creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.

Reactions

Reflexive Tail Whip. When a creature moves into a space within 15 feet of the wyvern, it can whip its tail at the creature. The target must succeed on a DC 15 STR save or be knocked prone.

Source: Black Flag SRD · OGL/Open