Worg

Large Monstrosity

Armor Class 13

Hit Points 22 (4d10)

Speed walk +50

Challenge 1/2

STR
14
+2
DEX
12
+1
CON
10
+0
INT
6
-2
WIS
10
+0
CHA
8
-1

Skills stealth +3, perception +2

Senses darkvision 60 ft., passive Perception 12

Languages Goblin, Worg

Special Abilities

Keen Hearing and Smell. The worg has advantage on Perception checks that rely on hearing and smell.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) piercing damage. If the target is a creature it makes a DC 13 Strength saving throw falling prone on a failure.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open