Worg

Large Monstrosity, neutral evil

Armor Class 13 (natural armor)

Hit Points 26 (4d10+4)

Speed walk +50

Challenge 1/2

STR
16
+3
DEX
13
+1
CON
13
+1
INT
7
-2
WIS
11
+0
CHA
8
-1

Skills perception +4

Senses darkvision 60 ft., passive Perception 14

Languages Goblin, Worg

Special Abilities

Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Source: 5e Core Rules · OGL/Open