Wolf Spirit Swarm
Large Undead (Swarm), neutral evil
Armor Class 16 (natural armor)
Hit Points 97 (15d10+15)
Speed fly +50, walk +50, hover true
Challenge 6
Saving Throws dex +6, str +5
Skills stealth +6, perception +3
Damage Resistances necrotic; bludgeoning, piercing, slashing
Damage Immunities cold
Condition Immunities exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 13
Languages understands Common
Special Abilities
Speed Over Snow. A swarm of wolf spirits is not affected by difficult terrain caused by snowy or icy conditions.
Actions
Multiattack. A wolf spirit swarm uses icy doom, if it's available, and makes 3 bite attacks.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage plus 3 (1d6) cold damage. The target is also knocked prone if the attack scored a critical hit.
Icy Doom (Recharge 5-6). All creatures within 5 feet of the wolf spirit swarm take 22 (4d10) cold damage, or half damage with a successful DC 14 Constitution saving throw. Those that fail the saving throw also gain one level of exhaustion and become frightened until the start of the swarm's next turn.
Chilling Howl. As a bonus action on its first turn of combat, the wolf spirit swarm howls, emitting an unnatural and eerie cacophony that chills the blood. All creatures within 300 feet that hear the howl must make a successful DC 12 Charisma saving throw or be frightened until the start of the swarm's next turn.
Source: Tome of Beasts · OGL/Open