Wolf Spirit Swarm — fantasy monster illustration. Wolf Spirit Swarm is a large undead (Challenge Rating 6).

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Wolf Spirit Swarm

Large Undead (Swarm), neutral evil

AC
16
HP
97
Speed
50
CR
6

A pack of ghostly wolves appears in a swirl of greenish fog, seeming to coalesce from the fog itself.
When a pack of wolves dies of hunger or chill in the deep winter, sometimes the pack leader’s rage at a cruel death—or the summoning call of a necromancer—brings the entire pack back to the mortal world as a slavering pack of greenish, translucent apparitions that glides swiftly over snow and ice, or even rivers and lakes.
Dozen-Eyed Hunters. At night such a swarm can appear as little more than a mass of swirling mist, but when it prepares to attack, the mist condenses into a dozen or more snarling wolf heads with glowing red eyes that trail off into tendrils of fog. A wolf spirit swarm does not eat, but the urge to hunt and kill is as strong as ever.
Absorb Their Kill. Most such swarms serve powerful undead, warlocks, noctiny, or orcish shamans as guardians and enforcers, terrifying horses and henchmen alike. The souls of those slain by the pack are said to join it.
Howl Before Combat. Hirelings, mounts, and familiars often panic at the sound of a spirit pack’s chilling howl. Packs of wolf spirits are canny enough to always howl for a time before rushing a herd or encampment.
Undead Nature. A swarm of wolf spirits doesn’t require air, food, drink, or sleep.


Armor Class 16 (natural armor)

Hit Points 97 (15d10+15)

Speed 50 ft., fly 50 ft. (hover)


STR
14 (+2)
DEX
16 (+3)
CON
12 (+1)
INT
4 (-3)
WIS
10 (+0)
CHA
12 (+1)

Saving Throws Dex +6, Str +5

Skills Stealth +6, Perception +3

Damage Resistances necrotic; bludgeoning, piercing, slashing

Damage Immunities cold

Condition Immunities exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 120 ft., passive Perception 13

Languages understands Common

Challenge 6


Traits

Speed Over Snow. A swarm of wolf spirits is not affected by difficult terrain caused by snowy or icy conditions.

Actions

Multiattack. A wolf spirit swarm uses icy doom, if it's available, and makes 3 bite attacks.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage plus 3 (1d6) cold damage. The target is also knocked prone if the attack scored a critical hit.

Icy Doom (Recharge 5-6). All creatures within 5 feet of the wolf spirit swarm take 22 (4d10) cold damage, or half damage with a successful DC 14 Constitution saving throw. Those that fail the saving throw also gain one level of exhaustion and become frightened until the start of the swarm's next turn.

Chilling Howl. As a bonus action on its first turn of combat, the wolf spirit swarm howls, emitting an unnatural and eerie cacophony that chills the blood. All creatures within 300 feet that hear the howl must make a successful DC 12 Charisma saving throw or be frightened until the start of the swarm's next turn.

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Wolf Spirit Swarm — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022