Winter Wolf
Large Monstrosity
Armor Class 13
Hit Points 67 (9d10+18)
Speed walk +50
Challenge 3
Skills stealth +3, perception +3
Damage Immunities cold
Senses darkvision 30 ft., passive Perception 13
Languages Common, Giant, Winter Wolf
Special Abilities
Keen Hearing and Smell. The wolf has advantage on Perception checks that rely on hearing and smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolfs allies is within 5 feet of the creature and not incapacitated.
Camouflage. The wolf has advantage on Stealth checks made to hide in snow.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage. If the target is a creature it makes a DC 14 Strength saving throw falling prone on a failure.
Cold Breath (Recharge 5-6). The wolf exhales frost in a 15-foot cone. Each creature in the area makes a DC 12 Dexterity saving throw taking 18 (4d8) cold damage on a failure or half damage on a success.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open