Winter Wolf

Large Monstrosity

Armor Class 13

Hit Points 67 (9d10+18)

Speed walk +50

Challenge 3

STR
18
+4
DEX
12
+1
CON
14
+2
INT
6
-2
WIS
12
+1
CHA
8
-1

Skills stealth +3, perception +3

Damage Immunities cold

Senses darkvision 30 ft., passive Perception 13

Languages Common, Giant, Winter Wolf

Special Abilities

Keen Hearing and Smell. The wolf has advantage on Perception checks that rely on hearing and smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolfs allies is within 5 feet of the creature and not incapacitated.

Camouflage. The wolf has advantage on Stealth checks made to hide in snow.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage. If the target is a creature it makes a DC 14 Strength saving throw falling prone on a failure.

Cold Breath (Recharge 5-6). The wolf exhales frost in a 15-foot cone. Each creature in the area makes a DC 12 Dexterity saving throw taking 18 (4d8) cold damage on a failure or half damage on a success.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open