Winter Hag

Medium Fey

Armor Class 17

Hit Points 120 (16d8+48)

Speed walk +30

Challenge 7

STR
18
+4
DEX
16
+3
CON
16
+3
INT
16
+3
WIS
16
+3
CHA
18
+4

Saving Throws con +6, wis +6

Skills arcana +6, insight +6, stealth +6, deception +7, perception +6

Damage Resistances cold

Senses darkvision 60 ft., passive Perception 16

Languages Common, Draconic, Sylvan

Special Abilities

Curse. A creature that accepts a gift from the hag is magically cursed for 30 days. While it is cursed, the target automatically fails saving throws against the hags charm person, geas, and scrying spells, and the hag can cast control weather centered on the creature.

Icy Travel. The hag is not hindered by cold weather, icy surfaces, snow, wind, or storms. Additionally, the hag and her allies leave no trace when walking on snow or ice.

Innate Spellcasting. The hags innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components: At will: charm person, dancing lights, invisibility, minor illusion, passwall (ice only), 1/day: control weather (extreme cold), geas, scrying

Actions

Multiattack. The hag attacks with its claws and uses Ice Bolt.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage.

Ice Bolt. Ranged Spell Attack: +7 to hit, range 60 ft., one creature. Hit: 15 (2d10 + 4) cold damage and the target makes a DC 15 Constitution saving throw. A creature under the hags curse automatically fails this saving throw. On a failure the creature is restrained as it begins to turn to ice. At the end of the creatures next turn the creature repeats the saving throw. On a success the effect ends. On a failure the creature is petrified into ice. This petrification can be removed with greater restoration or similar magic.

Shapeshift. The hag magically polymorphs into a Small or Medium humanoid or back into its true form. Its statistics are the same in each form. Equipment it is carrying isnt transformed. It retains a streak of white hair in any form. It returns to its true form if it dies.

Invisibility (2nd-Level; V, S, Concentration). The hag is invisible for 1 hour. The spell ends if the hag attacks or casts a spell.

Reactions

Ice Shield. The hag adds 3 to its AC against one melee attack that would hit it made by a creature it can see. If the attack misses, the attacker takes 14 (4d6) cold damage.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open