Wick-Knight
Tiny construct, unaligned
Lamp-lighters of the Drift build wick-knights from drippings, wick-stubs, and bent pins, then wind them at dusk. Each toddles its round of unlit lamps with a spluttering head-candle, bowing to every flame it meets.
Armor Class 12 (wax shell)
Hit Points 5 (2d4)
Speed 20 ft.
- STR
- 4 (-3)
- DEX
- 12 (+1)
- CON
- 10 (+0)
- INT
- 3 (-4)
- WIS
- 10 (+0)
- CHA
- 3 (-4)
Senses passive Perception 10
Languages —
Challenge 0
Traits
Candle-Bearer. The wick-knight sheds dim light in a 10-foot radius. It cannot be extinguished by wind while the wick-knight has at least 1 hit point.
Actions
Light the Lamp. The wick-knight touches one unlit lantern, lamp, or candle within 5 feet and lights it. It carries enough tallow to light six lamps.





