Werynax

Large Monstrosity, unaligned

Armor Class 15 (natural armor)

Hit Points 114 (12d10+48)

Speed fly +60, walk +30

Challenge 6

STR
18
+4
DEX
16
+3
CON
18
+4
INT
10
+0
WIS
15
+2
CHA
14
+2

Saving Throws dex +6, wis +5

Skills stealth +6, athletics +7, perception +5

Damage Resistances force

Senses darkvision 60 ft., passive Perception 15

Languages understands Common but can’t speak

Special Abilities

Magic Resistance. The werynax has advantage on saving throws against spells and other magical effects.

Pounce. If the werynax moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, the target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the werynax can make one bite attack against it as a bonus action.

Actions

Multiattack. The werynax makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Arcane Bombardment (Recharge 6). The werynax unleashes an explosion of multicolored arcane energy from its outstretched wings. Each creature within 20 feet of the werynax must make a DC 15 Dexterity saving throw. On a failure, a creature takes 21 (6d6) force damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned.

Nature's Healing (2/Day). The werynax taps into the power inherent in the land around it. It regains 13 (3d8) hp and is freed from any disease, poison, blindness, or deafness.

Source: Tome of Beasts 2 · OGL/Open