Warlock's Trumpetbloom

Large Plant, neutral evil

Armor Class 15 (natural armor)

Hit Points 152 (16d10+64)

Speed walk +20

Challenge 7

STR
17
+3
DEX
10
+0
CON
18
+4
INT
6
-2
WIS
10
+0
CHA
6
-2

Saving Throws con +7, str +6

Skills stealth +3, perception +3

Damage Resistances fire

Damage Immunities poison

Condition Immunities blinded, deafened, exhaustion, poisoned

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 13

Languages understands Void Speech but can't speak

Special Abilities

Alien Mind. A creature who attempts to communicate with the trumpetbloom must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Magic Resistance. The trumpetbloom has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The trumpetbloom makes three attacks: one with its stinger and two with its tendrils.

Stinger. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 3) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute. The target is paralyzed while poisoned in this way. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Tendril. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and the target is grappled (escape DC 14) if it is a Medium or smaller creature. The trumpetbloom has two tendrils, each of which can grapple only one target.

Source: Creature Codex · OGL/Open