Warhordling Orc Eye

Medium Humanoid

Armor Class 14

Hit Points 32 (5d8+10)

Speed walk +30

Challenge 2

STR
12
+1
DEX
10
+0
CON
14
+2
INT
12
+1
WIS
16
+3
CHA
12
+1

Saving Throws cha +3, wis +5

Skills insight +5, medicine +5, religion +3, persuasion +3

Senses passive Perception 13, blindsight 10 ft.

Languages any two

Special Abilities

Aggressive Charge. The eye moves up to their Speed towards an enemy they can see or hear.

Warhordling Orc Eye Spellcasting. The eye has advantage on attack rolls made against targets they can see with arcane eye.

Spellcasting. The priest is a 5th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 13 +5 to hit with spell attacks). They have the following cleric spells prepared: Cantrips (at will): guidance sacred flame thaumaturgy 1st-level (4 slots): ceremony detect evil and good guiding bolt bless 2nd-level (3 slots): lesser restoration arcane eye 3rd-level (2 slots): dispel magic spirit guardians

Actions

Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. On a hit the priest can expend a spell slot to deal 7 (2d6) radiant damage plus an extra 3 (1d6) radiant damage for each level of the spell slot expended above 1st.

Sacred Flame (Cantrip; V, S). One creature the priest can see within 60 feet makes a DC 13 Dexterity saving throw taking 9 (2d8) radiant damage on a failure. This spell ignores cover.

Guiding Bolt (1st-Level; V, S). Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 14 (4d6) radiant damage and the next attack roll made against the target before the end of the priests next turn has advantage.

Dispel Magic (3rd-Level; V, S). The priest scours the magic from one creature object or magical effect within 120 feet that they can see. A spell ends if it was cast with a 3rd-level or lower spell slot. For spells using a 4th-level or higher spell slot the priest makes a Wisdom ability check (DC 10 + the spells level) for each one ending the effect on a success.

Spirit Guardians (3rd-Level; V, S, M, Concentration). Spectral forms surround the priest in a 10-foot radius for 10 minutes. The priest can choose creatures they can see to be unaffected by the spell. Other creatures treat the area as difficult terrain and when a creature enters the area for the first time on a turn or starts its turn there it makes a DC 13 Wisdom saving throw taking 10 (3d6) radiant or necrotic damage (priests choice) on a failure or half damage on a success.

Bonus Actions

Healing Word (1st-Level; V). The priest or a living creature within 60 feet regains 5 (1d4 + 3) hit points. The priest can't cast this spell and a 1st-level or higher spell on the same turn.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open