War Horse Skeleton

large Undead

Armor Class 13 (barding scraps)

Hit Points 25

Speed walk +60

Challenge 1/2

STR
18
+4
DEX
12
+1
CON
14
+2
INT
2
-4
WIS
12
+1
CHA
4
-3

Saving Throws cha -3, con +2, dex +1, int -4, str +4, wis +1

Damage Vulnerabilities bludgeoning

Damage Resistances piercing

Damage Immunities Undead Resilience

Senses darkvision 60 ft.

Languages -

Special Abilities

False Appearance. While the war horse skeleton remains motionless and prone, it is indistinguishable from an inanimate war horse skeleton.

Undead Nature. The skeleton doesn't require air, food, drink, or sleep.

Undead Resilience. The skeleton is immune to poison damage, to exhaustion, and to the poisoned condition.

Actions

Hooves. _Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) bludgeoning damage.

Bonus Actions

Counterattack (Recharge 6). When a creature the war horse skeleton can see hits it with a melee attack while within 5 feet of it, the skeleton can make one Hooves attack against the attacker.

Source: Black Flag SRD · OGL/Open