Vine Troll Skeleton

Large Undead, Unaligned

Armor Class 16 (natural armor)

Hit Points 153 (18d10 + 54)

Speed walk +30

Challenge 9

STR
20
+5
DEX
12
+1
CON
16
+3
INT
6
-2
WIS
8
-1
CHA
5
-3

Saving Throws con +7

Damage Vulnerabilities False

Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks

Damage Immunities poison

Condition Immunities deafened, exhaustion, poisoned

Senses darkvision 60 ft., passive Perception 9

Languages understands all languages it knew in life but can’t speak

Special Abilities

Regeneration. The vine troll skeleton regains 5 hp at the start of its turn. If the skeleton takes acid or fire damage, this trait doesn't function at the start of the skeleton's next turn. The skeleton dies only if it starts its turn with 0 hp and doesn't regenerate or if its bound tree is destroyed (see Tree Bound trait).

Tree Bound. The vine troll skeleton is magically bound to a duskthorn dryad, tree, or treant, and the skeleton must stay within 1 mile of it. If the skeleton's bound duskthorn dryad, tree, or treant dies, the skeleton is immediately destroyed and doesn't regenerate.

Undead Nature. The vine troll skeleton doesn't require air, food, drink, or sleep.

Actions

Multiattack. The skeleton makes one Bite attack and two Claw attacks, or it makes three Poisoned Thorn attacks.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) slashing damage.

Poisoned Thorn. Ranged Weapon Attack:+5 to hit, range 20/60 ft., one target. Hit: 8 (2d6 + 1) piercing damage plus 10 (3d6) poison damage.

Source: Tome of Beasts 2023 · OGL/Open