Vent Linnorm — fantasy monster illustration. Vent Linnorm is a gargantuan dragon (Challenge Rating 16).

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Vent Linnorm

Gargantuan Dragon, neutral evil

AC
19
HP
247
Speed
20
CR
16

The immense reptile soars through the water, long and sleek. Its powerful tail undulates rhythmically, threatening all in its terrifying wake._
Terrors of the Deep. Vent linnorms live near hydrothermal fissures located in the deepest parts of the ocean. When they are not hunting, they can be found basking in their lairs, enjoying the dark, warm waters of their homes. They are proficient hunters whose diet includes all varieties of sharks and whales, giant squid, Open Game License


Armor Class 19 (natural armor)

Hit Points 247 (15d20+90)

Speed 20 ft., swim 80 ft.


STR
25 (+7)
DEX
14 (+2)
CON
23 (+6)
INT
14 (+2)
WIS
14 (+2)
CHA
17 (+3)

Saving Throws Cha +8, Con +11, Dex +7, Str +12

Skills Survival +7, Perception +7, Intimidation +8

Damage Resistances fire

Damage Immunities cold

Senses blindsight 60 ft., darkvision 120 ft., passive Perception 17

Languages Common, Draconic

Challenge 16


Traits

Amphibious. The linnorm can breathe air and water.

Blood Scent. The linnorm can smell blood in the water within 5 miles of it. It can determine whether the blood is fresh or old and what type of creature shed the blood. In addition, the linnorm has advantage on Wisdom (Perception) and Wisdom (Survival) checks to find or track a creature that doesn't have all its hp.

Actions

Multiattack. The linnorm can use its Frightful Presence. It then makes three attacks: one with its bite and two with its tail.

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 14 (4d6) necrotic damage.

Tail. Melee Weapon Attack: +12 to hit, reach 20 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage. The target is grappled (escape DC 18) if it is a Large or smaller creature and the linnorm doesn't have two other creatures grappled. Until this grapple ends, the target is restrained.

Frightful Presence. Each creature of the linnorm's choice that is within 120 feet of the linnorm and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creature's saving throw is successful or the effect ends for it, the creature is immune to the linnorm's Frightful Presence for the next 24 hours.

Inky Breath (Recharge 5-6). The linnorm exhales a cloud of briny ink in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw. On a failure, a creature takes 52 (15d6) necrotic damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Vent Linnorm — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022