Vangsluagh

Medium Aberration, chaotic evil

Armor Class 13

Hit Points 85 (10d8+40)

Speed walk +30

Challenge 4

STR
12
+1
DEX
17
+3
CON
18
+4
INT
10
+0
WIS
10
+0
CHA
16
+3

Damage Immunities thunder

Condition Immunities deafened

Senses darkvision 60 ft., passive Perception 10

Languages Void Speech

Special Abilities

Constant Racket. The vangsluagh has disadvantage on Dexterity (Stealth) checks.

Distracting Cacophony. The vangsluagh constantly emits a din of bleats, trills, and trumpets. A creature that casts a spell while it is within 30 feet of the vangsluagh must make a DC 13 Intelligence, Wisdom, or Charisma saving throw. (The type of saving throw required is dependent on the spellcasting creature's spellcasting ability score.) On a failed save, the spell isn't cast, and the spell slot isn't expended. In addition, a creature that starts its turn within 30 feet of the vangsluagh and is maintaining concentration on a spell must succeed on a DC 13 Constitution saving throw or it loses concentration on the spell.

Actions

Multiattack. The vangsluagh makes two tentacle lash attacks.

Tentacle Lash. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.

Sonic Bullet. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 10 (3d6) thunder damage, and the target must make a DC 13 Constitution saving throw or be deafened until the end of its next turn.

Agonizing Trill (Recharge After a Short or Long Rest). The vangsluagh increases the pitch of its cacophony to deadly levels. Each creature within 30 feet of the vangsluagh must make a DC 13 Constitution saving throw. On a failure, a creature takes 10 (3d6) thunder damage and is stunned for 1 minute. On a success, a creature takes half the damage and isn't stunned. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Source: Tome of Beasts 2 · OGL/Open