Vampiric Vanguard
Medium Undead, neutral evil
Armor Class 14 (natural armor)
Hit Points 127 (15d8+60)
Speed walk +40, climb +20
Challenge 7
Saving Throws dex +6, wis +3
Skills perception +0
Damage Resistances necrotic; nonmagic B/P/S attacks
Senses darkvision 60', passive Perception 13
Languages the languages it knew in life
Special Abilities
Bloodthirsty. When the vampiric vanguard is below half its hp max it has advantage on all melee attack rolls vs. creatures that aren't Constructs or Undead.
Spider Climb. Difficult surfaces even ceilings no ability check.
Vampire Weaknesses. Has the following flaws: Forbiddance: Can't enter a residence with o an invitation from one of the occupants.Harmed by Running Water: Takes 20 acid when it ends its turn in running water.Stake to the Heart: Destroyed if a wood piercing weapon is driven into its heart while it is incapacitated in its resting place.Sunlight Hypersensitivity: Takes 20 radiant when it starts its turn in sunlight. If in sunlight disadvantage on attacks/ability checks.
Actions
Multiattack. One Bite and two Claws. If vanguard hits one target with both Claws target must make DC 15 Con save or take 7 (2d6) slashing damage and vampire regains hp equal to that amount.
Bite. Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 13 (2d8+4) piercing damage + 7 (2d6) necrotic. Target's hp max is reduced by an amount equal to necrotic taken and vampire regains hp equally. Reduction lasts until target finishes a long rest. Target dies if this reduces its hp max to 0.
Claw. Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage.
Bonus Actions
Fleet of Foot. Takes the Dash action.
Source: Tome of Beasts 3 · OGL/Open