Vampiric Vanguard

Medium Undead, neutral evil

Armor Class 14 (natural armor)

Hit Points 127 (15d8+60)

Speed walk +40, climb +20

Challenge 7

STR
19
+4
DEX
16
+3
CON
18
+4
INT
11
+0
WIS
10
+0
CHA
8
-1

Saving Throws dex +6, wis +3

Skills perception +0

Damage Resistances necrotic; nonmagic B/P/S attacks

Senses darkvision 60', passive Perception 13

Languages the languages it knew in life

Special Abilities

Bloodthirsty. When the vampiric vanguard is below half its hp max it has advantage on all melee attack rolls vs. creatures that aren't Constructs or Undead.

Spider Climb. Difficult surfaces even ceilings no ability check.

Vampire Weaknesses. Has the following flaws: Forbiddance: Can't enter a residence with o an invitation from one of the occupants.Harmed by Running Water: Takes 20 acid when it ends its turn in running water.Stake to the Heart: Destroyed if a wood piercing weapon is driven into its heart while it is incapacitated in its resting place.Sunlight Hypersensitivity: Takes 20 radiant when it starts its turn in sunlight. If in sunlight disadvantage on attacks/ability checks.

Actions

Multiattack. One Bite and two Claws. If vanguard hits one target with both Claws target must make DC 15 Con save or take 7 (2d6) slashing damage and vampire regains hp equal to that amount.

Bite. Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 13 (2d8+4) piercing damage + 7 (2d6) necrotic. Target's hp max is reduced by an amount equal to necrotic taken and vampire regains hp equally. Reduction lasts until target finishes a long rest. Target dies if this reduces its hp max to 0.

Claw. Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage.

Bonus Actions

Fleet of Foot. Takes the Dash action.

Source: Tome of Beasts 3 · OGL/Open