Vampire Spawn — fantasy monster illustration. Vampire Spawn is a medium undead (Challenge Rating 5).

Image: FTTHelper

Summon a portrait of this monster
Describe it your way — Vampire Spawn is already filled in.
Summon art →

Vampire Spawn

Medium Undead

AC
15
HP
91
Speed
30
CR
5

Armor Class 15 (natural armor)

Hit Points 91

Speed 30 ft., climb 30 ft.


STR
16 (+3)
DEX
22 (+6)
CON
16 (+3)
INT
10 (+0)
WIS
16 (+3)
CHA
12 (+1)

Damage Resistances necrotic; bludgeoning,piercing,and slashing damage from nonmagical attacks

Damage Immunities Vampiric Resilience

Senses darkvision 60 ft.

Languages the languages it knew in life

Challenge 5


Traits

Hungry Dead Nature. As the **vampire**.

Regeneration. The vampire spawn regains 10 HP at the start of its turn if it has at least 1 HP and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.

Resting Place. As the **vampire**.

Spider Climb. As the **vampire**.

Vampire Weaknesses. As the **vampire**.

Vampiric Resilience. The vampire is immune to exhaustion.

Actions

Multiattack. The vampire spawn makes two Claw attacks. It can replace one attack with a Draining Bite attack. If both Claw attacks hit one Large or smaller creature, the target is grappled (escape DC 14).

Claw. _Melee Weapon Attack:_ +6 to hit, reach 5 ft., one creature. _Hit:_ 8 (2d4+3) slashing damage plus 10 (3d6) necrotic damage.

Draining Bite. _Melee Weapon Attack:_ +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. _Hit:_ 8 (2d4+3) piercing damage plus 10 (3d6) necrotic damage. The target's HP maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains HP equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its HP maximum to 0.

Bonus Actions

Call Blood. The vampire calls to the blood within one injured creature it can see within 10 feet of it, causing blood to pour from the creature's wounds. If the target doesn't have all its HP, it must make a DC 14 CON save, losing 7 (2d6) HP on a failed save, or losing half as much HP on a successful one. Before the end of its next turn, the vampire has advantage on the next attack roll it makes against a creature that failed the save.

Community Images

Vampire Spawn — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

Sign in to upvote images, report inappropriate ones, and curate the entry's primary visual.

Have art for this entry? Contribute art — sign in, then use Add image.

Related entries

matched by shared tags

6 same-category · 0 cross-category

Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022