Unicorn — fantasy monster illustration. Unicorn is a large celestial (Challenge Rating 5).

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Unicorn

Large Celestial

AC
14
HP
85
Speed
80
CR
5

Armor Class 14

Hit Points 85 (9d10+36)

Speed 80 ft.


STR
20 (+5)
DEX
18 (+4)
CON
18 (+4)
INT
16 (+3)
WIS
20 (+5)
CHA
20 (+5)

Damage Immunities poison

Condition Immunities charmed, paralyzed, poisoned

Senses darkvision 60 ft., passive Perception 15

Languages Celestial, Elvish, Sylvan, telepathy 60 ft.

Challenge 5


Traits

Good. The unicorn radiates a Good aura.

Innate Spellcasting. The unicorns innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components: At will: animal messenger, detect evil and good, druidcraft, pass without trace, scrying (locations within its domain only), 1/day: calm emotions, dispel evil and good, teleport (between locations within its domain only)

Actions

Multiattack. The unicorn attacks once with its hooves and once with its horn.

Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage.

Horn. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 10 (3d6) radiant damage. If the target is a creature and the unicorn moves at least 20 feet straight towards the target before the attack the target takes an extra 9 (2d8) bludgeoning damage and makes a DC 16 Strength saving throw falling prone on a failure.

Grant Boon (3/Day). The unicorn touches a willing creature including itself with its horn and grants one of the following boons:

Healing: The creature magically regains 21 (6d6) hit points. It is cured of all diseases and poisons affecting it are neutralized.

Luck: During the next 24 hours, the creature can roll a d12 and add the result to one ability check, attack roll, or saving throw after seeing the result.

Protection: A glowing mote of light orbits the creatures head. The mote lasts 24 hours. When the creature fails a saving throw it can use its reaction to expend the mote and succeed on the saving throw.

Resolution: The creature is immune to being charmed or frightened for 24 hours.

Community Images

Unicorn — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022