Tuberkith

Small Plant, any alignment

Armor Class 13 (natural armor)

Hit Points 22 (4d6+8)

Speed walk +30, burrow +20

Challenge 1/4

STR
8
-1
DEX
14
+2
CON
15
+2
INT
10
+0
WIS
12
+1
CHA
9
-1

Skills perception +1

Senses darkvision 60', passive Perception 13

Languages Common, Sylvan

Special Abilities

Deep Roots. Has advantage on Str and Dex saves made vs. effects that would move it vs. its will along the ground.

Dozens of Eyes. Has advantage on Wis (Perception) checks that rely on sight and on saves vs. being blinded. In addition if the tuberkith isn't blinded creatures attacking it can't benefit from traits and features that rely on a creature's allies distracting or surrounding the tuberkith such as the Pack Tactics trait or Sneak Attack feature.

Actions

Peeler. Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) slashing damage.

Masher. Melee Weapon Attack: +4 to hit, 5 ft., one target, 6 (1d8+2) bludgeoning damage. If the target is a creature it must make DC 12 Str save or be knocked prone.

Source: Tome of Beasts 3 · OGL/Open