Trollkin Ironmonger

Medium Humanoid, neutral

Armor Class 19 (plate)

Hit Points 105 (14d8+42)

Speed walk +30

Challenge 5

STR
18
+4
DEX
13
+1
CON
17
+3
INT
11
+0
WIS
12
+1
CHA
9
-1

Skills perception +1

Senses darkvision 60', passive Perception 11

Languages Common, Trollkin

Special Abilities

Regeneration. Gains 3 hp at the start of its turn. If the trollkin takes acid or fire this ability doesn't function at the start of its next turn. It dies only if it starts its turn with 0 hp and doesn't regenerate.

Thick Skin. Its skin is thick and tough granting it a +1 bonus to Armor Class (already factored into its AC).

Actions

Multiattack. One Greatsword attack and two Slam attacks or it makes three Throwing Axe attacks.

Greatsword. Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage.

Slam. Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) bludgeoning damage.

Throwing Axe. Melee or Ranged Weapon Attack: +6 to hit 5 ft. or range 30/60' one target 7 (1d6+4) slashing damage.

Reactions

Impregnable Counter. When a creature within 5 ft. of the ironmonger misses a melee attack vs. it the attacker must make DC 15 Str save or be knocked prone.

Source: Tome of Beasts 3 · OGL/Open