Tremor-Beast
Large monstrosity, chaotic evil
A massive, beetle-like horror with a single cluster of shifting, multicolored eyes. Tremor-beasts burrow through solid stone with ease, emerging to feed on anything that moves. The hypnotic patterns swirling in their eyes can confound the mind, sending victims into gibbering confusion.
Armor Class 18 (natural armor)
Hit Points 120
- STR
- 20 (+5)
- DEX
- 10 (+0)
- CON
- 18 (+4)
- INT
- 7 (-2)
- WIS
- 12 (+1)
- CHA
- 8 (-1)
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 11
Challenge 5
Traits
Tunneler. The tremor-beast can burrow through solid rock at half its burrow speed, leaving a 10-foot-diameter tunnel in its wake.
Shifting Gaze. When a creature starts its turn within 30 feet of the tremor-beast and can see its shifting, hypnotic eye-patterns, it must make a DC 14 Wisdom saving throw. On a failure, the creature is confused for 1 round, and on its turn it must roll a d8 to determine its behavior: 1-2: The creature uses all its movement to move in a random direction. 3-4: The creature does nothing. 5-6: The creature uses its action to make a melee attack against a random creature within reach. 7-8: The creature can act and move normally.
Actions
Multiattack. The tremor-beast makes one Mandibles attack and two Claw attacks.
Mandibles. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.





