Tremor-Beast
Large monstrosity, unaligned
A hulking, eyeless digger with a plated back and forelimbs like shovels. Tremor-beasts swim through packed earth the way fish swim through water, and they hunt by feel. Miners know one is close when the lamp-oil starts to shiver in its dish. By then the floor is already moving.
Armor Class 17 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 30 ft., burrow 30 ft.
- STR
- 20 (+5)
- DEX
- 8 (-1)
- CON
- 18 (+4)
- INT
- 4 (-3)
- WIS
- 12 (+1)
- CHA
- 6 (-2)
Condition Immunities blinded
Senses blindsight 10 ft., tremorsense 60 ft. (blind beyond this radius), passive Perception 11
Challenge 5
Traits
Loosened Ground. The ground within 20 feet of the tremor-beast is difficult terrain for every creature except the tremor-beast.
Actions
Multiattack. The tremor-beast makes two Digging Claw attacks.
Digging Claw. Melee Attack Roll: +8, reach 5 ft. Hit: 14 (2d8 + 5) Slashing damage.
Upheaval (Recharge 5-6). The tremor-beast heaves up the ground around it. Each creature standing on the ground within 20 feet of it must make a DC 16 Dexterity saving throw. On a failed save, a creature takes 22 (4d10) Bludgeoning damage and is knocked prone. On a successful save, it takes half as much damage and isn't knocked prone.


