Large monstrosity, chaotic evil
Armor Class 18 (natural armor)
Hit Points 120
Speed 0 3, 1 0, 2 , 3 f, 4 t, 5 ., 6 ,, 7 , 8 b, 9 u, 10 r, 11 r, 12 o, 13 w, 14 , 15 2, 16 0, 17 , 18 f, 19 t, 20 .
Challenge 5
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 11
Tunneler. The tremor-beast can burrow through solid rock at half its burrow speed, leaving a 10-foot-diameter tunnel in its wake.
Shifting Gaze. When a creature starts its turn within 30 feet of the tremor-beast and can see its shifting, hypnotic eye-patterns, it must make a DC 14 Wisdom saving throw. On a failure, the creature is confused for 1 round, and on its turn it must roll a d8 to determine its behavior: 1-2: The creature uses all its movement to move in a random direction. 3-4: The creature does nothing. 5-6: The creature uses its action to make a melee attack against a random creature within reach. 7-8: The creature can act and move normally.
Multiattack. The tremor-beast makes one Mandibles attack and two Claw attacks.
Mandibles. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Source: FTTHelper Original Content · Proprietary — FTTHelper