Torch Mimic
Tiny Monstrosity, neutral
Armor Class 12
Hit Points 21 (6d4+6)
Speed fly +30, walk +0
Challenge 1/2
Skills perception +1
Damage Resistances fire
Senses passive Perception 11
Languages understands Common, can't speak
Special Abilities
False Appearance. While motionless indistinguishable from ordinary torch.
Fiery Soul. Can ignite or extinguish fire that crowns its head as a bonus action. While ignited it sheds bright light in a 20' radius and dim light for an extra 20 feet. When mimic is subjected to effect that would extinguish its flames vs. its will (ex: submerged in area of create or destroy water or gust of wind spells) mimic must make DC 11 Con save or fall unconscious until it takes damage or someone uses action to wake it. If effect is nonmagical mimic has advantage on the save.
Regeneration. Regains 2 hp at start of its turn. If mimic takes cold this doesn't function at start of its next turn. Dies only if it starts its turn with 0 hp and doesn't regenerate.
Actions
Bite. Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) piercing damage.
Fire Blast. Ranged Weapon Attack: +4 to hit 20/60' one target 7 (2d4+2) fire.
Source: Tome of Beasts 3 · OGL/Open