Thursir Giant

Large Giant, neutral evil (50%) lawful evil (50%)

Armor Class 13 (chain shirt)

Hit Points 114 (12d10+48)

Speed walk +40

Challenge 3

STR
19
+4
DEX
10
+0
CON
18
+4
INT
13
+1
WIS
15
+2
CHA
11
+0

Saving Throws con +6

Skills athletics +6, perception +4

Senses darkvision 60 ft., passive Perception 14

Languages Common, Dwarven, Giant

Special Abilities

Cast Iron Stomach. The giant can consume half of its weight in food without ill effect, and it has advantage against anything that would give it the poisoned condition. Poisonous and spoiled foodstuffs are common in a thursir lair.

Actions

Multiattack. The giant makes two warhammer attacks.

Warhammer. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Rock. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.

Runic Blood (3/day). Thursir giants can inscribe the thurs rune on a weapon. A creature hit by the weapon takes an additional 1d8 lightning damage, and the target can't take reactions until the start of its next turn. The thurs rune lasts for one hour, or for three hits, whichever comes first.

Source: Tome of Beasts · OGL/Open