Three-Headed Cobra

Large Monstrosity, unaligned

Armor Class 16 (natural armor)

Hit Points 127 (15d10+45)

Speed swim +30, walk +40

Challenge 5

STR
14
+2
DEX
18
+4
CON
16
+3
INT
4
-3
WIS
10
+0
CHA
6
-2

Saving Throws dex +7, wis +3

Skills perception +3

Damage Resistances poison

Senses blindsight 10ft., passive Perception 13

Languages -

Special Abilities

Reactive Heads. The three-headed cobra gets two extra reactions that can be used only for opportunity attacks.

Three-Headed. The cobra has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Wakeful. While the three-headed cobra sleeps, at least one of its heads is awake.

Actions

Multiattack. The three-headed cobra makes three bite attacks.

Bite. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 7 (1d6 + 4) piercing damage and the target must make a DC 15 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.

Source: Creature Codex · OGL/Open