Medium construct, unaligned
Armor Class 20 (natural armor)
Hit Points 150
Speed 0 3, 1 0, 2 , 3 f, 4 t, 5 ., 6 ,, 7 , 8 f, 9 l, 10 y, 11 , 12 3, 13 0, 14 , 15 f, 16 t, 17 .
Challenge 10
Senses truesight 60 ft., passive Perception 20
Languages all, telepathy 120 ft.
Magic Resistance. The emissary has advantage on saving throws against spells and other magical effects.
Spell Immunity. The emissary is immune to spells of 3rd level or lower. It has advantage on saving throws against all other spells and magical effects.
Multiattack. The emissary makes two Arcane Touch attacks.
Arcane Touch. Melee Spell Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) force damage.
Spellcasting. The emissary is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). It has the following wizard spells prepared: Cantrips (at will): fire bolt, light, mage hand, prestidigitation 1st level (4 slots): detect magic, magic missile, shield, thunderwave 2nd level (3 slots): mirror image, misty step, scorching ray 3rd level (3 slots): counterspell, fireball, fly 4th level (3 slots): arcane eye, dimension door 5th level (1 slot): teleportation circle 6th level (1 slot): chain lightning
The emissary can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The emissary regains spent legendary actions at the start of its turn.
Quick Cast. The emissary casts a cantrip.
Teleport. The emissary teleports up to 30 feet to an unoccupied space it can see.
Shield. The emissary gains a +5 bonus to its AC until the start of its next turn.
Source: FTTHelper Original Content · Proprietary — FTTHelper