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The Loremaster's Emissary

Medium construct, unaligned

AC
20
HP
150
Speed
CR
10

A floating construct of polished bronze and crystal, inscribed with thousands of glowing runes. The Loremaster's Emissary serves as an envoy between ancient libraries of arcane knowledge. It is a walking repository of spells, immune to lesser magic and capable of devastating magical offense.


Armor Class 20 (natural armor)

Hit Points 150


STR
16 (+3)
DEX
12 (+1)
CON
18 (+4)
INT
20 (+5)
WIS
18 (+4)
CHA
16 (+3)

Senses truesight 60 ft., passive Perception 20

Languages all, telepathy 120 ft.

Challenge 10


Traits

Magic Resistance. The emissary has advantage on saving throws against spells and other magical effects.

Spell Immunity. The emissary is immune to spells of 3rd level or lower. It has advantage on saving throws against all other spells and magical effects.

Actions

Multiattack. The emissary makes two Arcane Touch attacks.

Arcane Touch. Melee Spell Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) force damage.

Spellcasting. The emissary is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). It has the following wizard spells prepared: Cantrips (at will): fire bolt, light, mage hand, prestidigitation 1st level (4 slots): detect magic, magic missile, shield, thunderwave 2nd level (3 slots): mirror image, misty step, scorching ray 3rd level (3 slots): counterspell, fireball, fly 4th level (3 slots): arcane eye, dimension door 5th level (1 slot): teleportation circle 6th level (1 slot): chain lightning

Legendary Actions

The emissary can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The emissary regains spent legendary actions at the start of its turn.

Quick Cast. The emissary casts a cantrip.

Teleport. The emissary teleports up to 30 feet to an unoccupied space it can see.

Shield. The emissary gains a +5 bonus to its AC until the start of its next turn.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Non-Player Characters
Jeff Ashworth · 2021