Swampgas Shade

Medium Undead, neutral evil

Armor Class 13

Hit Points 39 (6d8+12)

Speed fly +40, walk +0

Challenge 2

STR
6
-2
DEX
17
+3
CON
15
+2
INT
8
-1
WIS
12
+1
CHA
8
-1

Saving Throws wis +3

Skills perception +1

Damage Vulnerabilities radiant

Damage Immunities necrotic, poison

Condition Immunities exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Senses darkvision 60', passive Perception 10

Languages understands all languages it knew in life but can't speak

Special Abilities

Amorphous. Move through space 1ft.+ wide with o squeezing.

Rejuvenation. If it dies within its bound region shade returns to life in 1d4 days and regains all hp. This doesn't function if shade is put to rest which occurs after its corpse has been reburied outside swamp.

Swampbound. Is bound to a region of swamp within 1 mile of its body. If shade leaves region loses its Soul Drain action until it returns to the region. If it remains outside region automatically teleports back to its corpse after 24 hrs regardless of distance.

Swamp Camouflage. Advantage: Dex (Stealth) to hide in swamp.

Undead Nature. Doesn't require air food drink or sleep.

Actions

Soul Drain. Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 12 (2d8+3) psychic and target's Cha score is reduced by 1d4. Target dies if this reduces its Cha to 0. Otherwise reduction lasts until target finishes a short or long rest. If a Humanoid dies from this it can't be restored to life until shade is put to rest (see Rejuvenation).

Haunting Murmurs. Ranged Spell Attack: +3 to hit, 60 ft., one creature,. 8 (1d8+3) psychic.

Bonus Actions

Swampland Stealth. Takes the Hide action. It must be in swampy terrain to use this bonus action.

Source: Tome of Beasts 3 · OGL/Open