Sulsha
Large Humanoid (simian), lawful evil
Armor Class 16 (natural armor)
Hit Points 90 (12d10+24)
Speed walk +40, climb +40
Challenge 4
Skills survival +3, athletics +6, acrobatics +4, perception +3
Senses darkvision 60 ft., passive Perception 13
Languages Common, Simian
Special Abilities
Arboreal Tactician. The sulsha is adept at fighting while climbing. It doesn't provoke opportunity attacks when it climbs out of an enemy's reach, and it has advantage on attack rolls against a creature if the creature is climbing.
Standing Leap. The sulsha's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.
Actions
Multiattack. The sulsha makes three attacks: one with its bite, one with its slam, and one with its tail spur. Alternatively, it makes two bomb attacks.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Tail Spur. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Bomb. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. The target and each creature within 10 feet of it must make a DC 14 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
Terrifying Display (Recharge 5-6). The sulsha beats furiously on its chest and hollers with rage. Each creature within 30 feet of the sulsha that can see or hear it must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Source: Tome of Beasts 2 · OGL/Open