Star Crow

tiny Aberration

Armor Class 15 (natural armor)

Hit Points 12

Speed fly +60, walk +20, hover true

Challenge 1/4

STR
6
-2
DEX
16
+3
CON
12
+1
INT
1
-5
WIS
16
+3
CHA
1
-5

Saving Throws cha -5, con +1, dex +3, int -5, str -2, wis +3

Damage Vulnerabilities poison

Damage Resistances Aberrant Resilience

Damage Immunities psychic,radiant,blinded,exhaustion,prone

Senses truesight 120 ft.

Languages -

Special Abilities

Aberrant Resilience. The star crow is resistant to the charmed, frightened, paralyzed, and stunned conditions, and it has advantage on saves against spells or effects that would alter its form.

Illumination. The star crow sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

Actions

Radiant Touch. _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 5 (1d4+3) radiant damage, and the star crow attaches to the target. While attached, the star crow can use only the Thought Share action and Blinding Burst bonus action, and it moves with the target whenever the target moves, requiring none of the star crow's movement. The star crow can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the star crow by succeeding on a DC 13 STR check.

Thought Share. The star crow learns some of the attached target's memories, and the attached target experiences a rapid sequence of memories from other creatures the star crow has encountered. The target takes 5 (2d4) psychic damage and must succeed on a DC 13 CHA save or be stunned until the end of its next turn.

Bonus Actions

Blinding Burst (Recharge 5-6). The star crow dims then suddenly bursts with blinding light. Each creature within 30 feet of the star crow must succeed on a DC 13 CON save or be blinded until the end of its next turn.

Source: Black Flag SRD · OGL/Open