Spirit Naga
Large Monstrosity
Armor Class 16
Hit Points 85 (10d10+30)
Speed 40 ft., swim 40 ft.
- STR
- 16 (+3)
- DEX
- 16 (+3)
- CON
- 16 (+3)
- INT
- 16 (+3)
- WIS
- 14 (+2)
- CHA
- 16 (+3)
Saving Throws Cha +6, Con +6, Dex +6, Wis +5
Damage Immunities poison
Condition Immunities charmed, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Abyssal, Celestial, Common
Challenge 6
Traits
Amphibious. The naga can breathe air and water.
Rejuvenation. If it dies, the naga gains a new body in 1d6 days, regaining all its hit points. This trait can be removed with a wish spell.
Spellcasting. The naga is a 9th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14). The naga has the following wizard spells prepared which it can cast with only vocalized components: Cantrips (at will): mage hand minor illusion 1st-level (4 slots): charm person shield 2nd-level (3 slots): detect thoughts levitate 3rd-level (3 slots) hypnotic pattern lightning bolt 4th-level (3 slots): arcane eye blight 5th-level (1 slots): dominate person
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. The target makes a DC 15 Constitution saving throw taking 28 (8d6) poison damage on a failure or half damage on a success.
Hypnotic Pattern (3rd-Level; V, Concentration). A swirling pattern of light appears at a point within 120 feet of the naga. Each creature within 10 feet of the pattern that can see it makes a DC 14 Wisdom saving throw. On a failure the creature is charmed for 1 minute. While charmed the creature is incapacitated and its Speed is 0. The effect ends on a creature if it takes damage or if another creature uses an action to shake it out of its daze.
Lightning Bolt (3rd-Level; V). A bolt of lightning 5 feet wide and 100 feet long arcs from the naga. Each creature in the area makes a DC 14 Dexterity saving throw taking 28 (8d6) lightning damage on a failure or half damage on a success.
Blight (4th-Level; V, Concentration). The naga targets a living creature or plant within 30 feet draining moisture and vitality from it. The target makes a DC 14 Constitution saving throw taking 36 (8d8) necrotic damage on a failure or half damage on a success. Plant creatures have disadvantage on their saving throw and take maximum damage. A nonmagical plant dies.
Reactions
Shield (1st-Level; V). When the naga is hit by an attack or targeted by magic missile, it gains a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the beginning of its next turn.






