Spirit Naga — fantasy monster illustration. Spirit Naga is a large monstrosity (Challenge Rating 6).

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Spirit Naga

Large Monstrosity

AC
16
HP
85
Speed
40
CR
6

Armor Class 16

Hit Points 85 (10d10+30)

Speed 40 ft., swim 40 ft.


STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
16 (+3)
WIS
14 (+2)
CHA
16 (+3)

Saving Throws Cha +6, Con +6, Dex +6, Wis +5

Damage Immunities poison

Condition Immunities charmed, poisoned

Senses darkvision 60 ft., passive Perception 12

Languages Abyssal, Celestial, Common

Challenge 6


Traits

Amphibious. The naga can breathe air and water.

Rejuvenation. If it dies, the naga gains a new body in 1d6 days, regaining all its hit points. This trait can be removed with a wish spell.

Spellcasting. The naga is a 9th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14). The naga has the following wizard spells prepared which it can cast with only vocalized components: Cantrips (at will): mage hand minor illusion 1st-level (4 slots): charm person shield 2nd-level (3 slots): detect thoughts levitate 3rd-level (3 slots) hypnotic pattern lightning bolt 4th-level (3 slots): arcane eye blight 5th-level (1 slots): dominate person

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. The target makes a DC 15 Constitution saving throw taking 28 (8d6) poison damage on a failure or half damage on a success.

Hypnotic Pattern (3rd-Level; V, Concentration). A swirling pattern of light appears at a point within 120 feet of the naga. Each creature within 10 feet of the pattern that can see it makes a DC 14 Wisdom saving throw. On a failure the creature is charmed for 1 minute. While charmed the creature is incapacitated and its Speed is 0. The effect ends on a creature if it takes damage or if another creature uses an action to shake it out of its daze.

Lightning Bolt (3rd-Level; V). A bolt of lightning 5 feet wide and 100 feet long arcs from the naga. Each creature in the area makes a DC 14 Dexterity saving throw taking 28 (8d6) lightning damage on a failure or half damage on a success.

Blight (4th-Level; V, Concentration). The naga targets a living creature or plant within 30 feet draining moisture and vitality from it. The target makes a DC 14 Constitution saving throw taking 36 (8d8) necrotic damage on a failure or half damage on a success. Plant creatures have disadvantage on their saving throw and take maximum damage. A nonmagical plant dies.

Reactions

Shield (1st-Level; V). When the naga is hit by an attack or targeted by magic missile, it gains a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the beginning of its next turn.

Community Images

Spirit Naga — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022